Long Awaited Update + Upcoming Content!
about 2 years ago
– Tue, Feb 27, 2024 at 03:27:00 PM
Hello everyone!
First things first....
We would like to apologize for the long period of silence here in regards to updates. The last few months have been full of changes where the team buckled down through a period of hard focus on the feedback and suggestions we've received from players since EA launch to get bugs fixed and QoL improvements added. While this doesn't excuse our silence, we hope the frequent updates from here on out will help demonstrate our commitment moving forward.
Have you updated recently?
Depending on how long it has been since you played, there have been a ton of changes to the game! So if you've been waiting on an update here to see what's changed in the game before diving in for the first time or again, today is the day. I've added the entire list of patch notes since the last update so you can give it a good read... or you could skip down to upcoming!
The future of One Lonely Outpost
We know many of you have concerns about the amount of content currently in game and how long it has taken to get where we are today. It has been a long and bumpy road, but we wholeheartedly believe in the path ahead and are excited to begin sharing upcoming content now that we have handled the majority of bugs and made some highly requested QoL improvements. Scroll on down to the Upcoming Updates section to see what will be coming to the game Soon™.
Patch #5 - V 0.4.18
Improvements & Changes
- Experimenting with an optimized loading method to improve start-up loading times (especially for Steam Deck).
- Character name no longer appears as "Player" in dialogue.
Bug Fixes
- Game should no longer get stuck after the holo-fire cutscene.
- Player Customization options save and load correctly now
- Fix for player character customization loading. Defaults should show for less time if at all.
- Player character animations should freeze after customization less often.
- Colony Food Supply no longer gives a new request if completed early.
- Omni-OS main menu no longer shows code snippets
- Individual ores are no longer more expensive then ingots
- Green Tea now takes damage when it is not watered
Patch #6 - V 0.4.25
Improvements & Changes
- The game now displays information about the items we pick up
- Items are now automatically added to free slots on the toolbar
- Added a relevant button to all interaction prompts
- Nighttime is now a little brighter
- Added “Press to continue” prompt to the initial cutscene
- Inventory can no longer be opened during a cutscene
- The game now asks for confirmation when giving gifts to NPCs
- Adjusted gamepad controls on the map menu
- Bonus effects now have a visible duration
Bug Fixes
- Fixed the issue that caused the game to lag after playing for an extended period of time
- Daily interaction bonus now goes up to “Friends” status only, as intended
- Fixed audio in the initial cutscene
- Interaction prompts now correctly fit the screen after the resolution changes
- Fixed an incorrect “Remove from cart” button prompt in the Store
- Fixed an issue that could cause the character’s model to disappear after using a teleport
- Fixed an issue that could cause multiple UI windows to be open at the same time
- Fixed an issue that could cause plant models to become distorted
- The calendar will now work correctly after second terraform phase begins
- Fixed a cutscene in which a fishing house could disappear
Patch #7 - V 0.4.27
Improvements & Changes
- Added run toggle with Left Shift or L3 (controller)
- Roast Carrot no longer has a special effect
- NPC birthdays now activate earlier
- Using “Pet” command on QWERTY will increase his affection once per week
- Adjusted water sources; it is now easier to refill water
- Updated Omninac tabs
- Adjusted NPC speed and AI: they will keep up with the player better
Bug Fixes
- Piranha Drones can now be crafted correctly
- Autosaves created when the player has low Stamina can now be loaded correctly
- Added missing Solar Storm weather background
- Fixed PGPay audio
- After reading a pop-up its prompt will disappear from the game UI
- Added missing icons to NPC Preferences
- Quests that ask the player to purchase a blueprint will now complete correctly
- Portal fix animation no longer plays every time the player enters Nereid Canyon
- Removed an object without collisions in the middle of Seaside Nexus
- Relationship heart changes are now always displayed above the character
- “Generate Power” objective can now be completed correctly
- Deleted an invisible object next to player’s Lander
- Placing a cursor on the Toolbar no longer prevents actions from being performed
- Fixed some graphical issues on the river part of Farmstead
- QWERTY should no longer obstruct the player while farming
- Bauxite Ore now has a correct icon in the Omninac (this will only apply to new games)
Patch #8 - V 0.4.29
Improvements & Changes
- Added V-Sync to prevent screen stuttering on some hardware configurations
- NPCs will now kick you out of their lander when its their scheduled time to sleep
- NPCs will close their Landers at set hours
- Added highlights to menu buttons
- Visual adjustments to a waterfall in Inanna Falls
- Autosave profile is now marked as such on profile selection screen
- Player name and planet name now have a character limit
- Added some missing icons to items
- A couple of quests that previously had no rewards, now do
- Added rebindable keybind for run/walk speed toggle
- The player can now complete deliverable quests for an NPC one by one instead of having to deliver everything at once
Bug Fixes
- Unrefiner no longer turns into a cooker upon placement and is fully implemented
- It is no longer possible to get out-of-bounds by eating food items while changing locations
- Popups with new e-mails no longer disappear immediately
- Fixed an issue that caused the game to become unresponsive during Elisha’s quest
- Fixed an issue that could prevent the NPCs from arriving on time
- Adjusted the interaction range of Fadhili’s house entrance
- Season change will no longer cause the Community Box to display negative number of days
- Fixed collision on a rock in Seaside Nexus
- You will no longer receive thanks for Community Box challenge from an NPC that haven’t arrived yet
- Fixes to Aaron’s cutscene
Patch #9 - V 0.4.30
Improvements & Changes
- It is now possible to manually save your game
- Updated tutorialization: moved some tutorial windows around so they no longer pop up randomly, added some clarification to existing tutorials. More to come, and any feedback is welcome!
- From 0 to 2 rocks and minerals will regenerate in each region every day
- From 3 to 5 sandmounds will now regenerate after a sandstorm hits a region
- Added “low power” notification for the fishing drone, with SFX
- Improved the fishing drone notification that is displayed when its almost completely out of power; also added SFX for it
- Added visual information that helps identify points at which you change regions
- Removed slider from the fishing mini-game
- Added coloured borders to Blueprints (Blue: usable item, Red: decorative item) during crafting
- Lamps are now a light source
Bug Fixes
- Buying an OmniTool upgrade through NPC Order will no longer make it unusuable
- Cutscene with Jim-bob and Elisha will no longer cause a time skip
- Opening options or inventory now prevents tutorial windows from popping up
- Fixed an issue that would sometimes make the game swap between two different energy bars
- Destroying rocks with an improved laser now displays a correct number of resources that will be obtained
- Changing seasons no longer causes plants to become translucent
- Fixed the UI display of “Activating the Cryo Vault” quest
- Fixed seed descriptions tooltips; they now display correct values
- Fixed looped SFX that could persist after one of the cutscenes with QWERTY
- Fixed a rare situation where the player could delete his own save while it was loading by clicking very quickly on the delete button
Introducing Sally!
We know her lander snuck in and has been making you all very curious about the new NPC that has been hiding. Well, wonder no more!
Sally is the colony’s shy but capable psychiatrist, counselor, and first responder. She's known to trip over her own feet sometimes but despite that special skill, she is a very reliable community member.
Although she hasn't actually landed yet, you'll get to interact with her - and even romance her! - in a future update.
Romance & Dating
After building a relationship with a romanceable character and reaching 60 relationship points (we'll go over this next time!), you’ll be able to craft and gift an omni-bouquet to them to trigger a special dialogue to begin dating.
Keep in mind you’ll only be able to date one NPC at a time, so choose carefully!
Once you are officially dating an NPC, you will be able to hang out with them on the Farmstead! Aaron, Eve, Linny, Dirk, Sally, and Fadhili will be the romanceable and datable characters in the future, though there are many more that will come as the game development progresses.
All the unique cutscenes are still in progress for most, but Aaron and Linny will show you the dating experience we have been working towards.
Until next time...
The Freedom Team

