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One Lonely Outpost

Created by Aurorian Studios

A space farming sim set on a barren alien planet. Grow your farm and with it a community and a new life.

Latest Updates from Our Project:

October Alpha Build!
over 3 years ago – Thu, Nov 03, 2022 at 09:51:06 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

October Updates
over 3 years ago – Fri, Oct 28, 2022 at 05:42:19 PM

Hi everyone! Happy (almost) Halloween! 👻We’re back again this month to show off some more of our progress as we work towards our big EA launch next year. The main things we’ll be showing off this month are some more of our NPC lander progress, as well as some extremely adorable animals. 👀Definitely stay until the end to see these cuties!

Of course, as always, things are still work in progress and subject to change between now and Early Access.


Sally’s Lander

Sally has just landed at your outpost and is ready to become a part of the colony. Upon her landing, you’ll need to welcome her and have a couple of conversations to help build your relationship with her. She’s always looking to learn about others, so you might get some odd questions, like this one:

Now to her lander! As you can see, it's a little cramped in there, but it’s just enough to keep Sally feeling right at home.

Leeloo’s Lander

Leeloo is actually one of our Kickstarter backers' creations. While we don’t have Leeloo ready to show off just yet, we do have her lander! Leeloo is a botanist, which you can definitely see from her natural themed decor throughout her lander.

Colony Center

Our colony center has a beautiful rock formation surrounding it. It's all coming together for our beautiful desert planet. This, of course, won't be the exact angle that you see it from in the game, but we had to give you all a nice look at it! 

Cute Animals!

You may have seen some of these cuties on our social media previously, but they’re getting some new animations. They can now show off their emotions a bit more and really let you know if you’ve hurt their feelings. Hopefully once you’re in the game, you won’t see these very often.

Discord AMA

Earlier this month, we did an AMA with our game director, Manu Floret, in our community Discord. Our amazing community asked all kinds of questions about the game and we want to showcase some of those questions and answers as you may have those same questions! We're planning to do these monthly so if you have some questions you would like to contribute to the conversation, join our Discord or comment them here and we'll get those answers back to you!


Q: What sort of things will be included in Early Access at launch?

A: Fishing, animals (like the ones you see above), water and power systems, insects, shops, prospecting and maintanence! 


Q: Are there seasons?

A: Yes! Radiant (24 days), Autumnal (16 days), Boreal (24 days), and Vernal (16 days). Weeks on this planet are 8 days long, thus the length of the seasons being multiples of 8. 


Q: Is gene splicing still going to be a thing?

A: Yes! It likely won't be in our Early Access but will be there in our 1.0 launch. 


Q: Will there be character customization?

A: Yes! It will pretty limited, but there will be some customization. 

New Alpha Build!
over 3 years ago – Wed, Sep 28, 2022 at 10:15:05 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

September Updates
over 3 years ago – Sat, Sep 24, 2022 at 12:40:01 AM

Hello, everyone! We (Aurorian Studios) have a big announcement to make, but first a little history.

We took Freedom Games as our publisher two years ago because, frankly, they're really cool people with a great passion for games and gave us an awesome deal. While creating the game we’ve hit several hurdles - we had trouble finding programmers on a tight schedule, we initially overscoped, and others. Through this process both we and Freedom Games have worked through it, but ultimately due to several factors (some internal, some external) we failed to hit milestones that would affect the quality of the game and the timeline.

Freedom was great to us. They wanted to keep us on, and continue development because they saw the vision of this game that we’ve spent years of our lives pouring into. As the scope of the game increased beyond what was originally planned and things fell behind, it required more support from Freedom. Through this process we’ve relied more and more on Freedom to invest, staff, and support the production of the game. As complexity increased, it became obvious that simplicity is better. A starship can only have one captain!

Today we are announcing that Freedom Games is officially taking over development of One Lonely Outpost.
 

We can’t wait to see the exciting places they take it! They understand the farming sim appeal, the vision we had for a bright future and bringing a lonely planet to life, and that you all have been so patiently waiting. Freedom Games is putting in additional resources to bring One Lonely Outpost to fruition and plans to fulfill the Kickstarter.

Aurorian Studios, however, is exiting. Trust us, this is not what we had intended. We have loved this game from the start, and feel a duty to you, our fans. At this point, we have come to the conclusion that Freedom Games is the best way to get One Lonely Outpost to you, and that is what matters most of all. Freedom Games is giving us a great exit deal in spite of all the setbacks on our end, and we’ll be excitedly waiting for the release of the game next year.

Thank you to all our fans. You have been patient and loving to this little indie team - most of which is staying on! Brad (lead), Nateo (lead artist) and Laura (writer) are the last members from the Kickstarter era and are leaving, but most of the team is continuing on under Freedom’s leadership.

So, for the exciting bit: One Lonely Outpost is continuing on its way to you, the fans, and will be every bit as exciting as you deserve it to be! Now, as we pass things off to Freedom Games, Kerri, the associate producer that has helped with the community since the beginning of the partnership, will get into some updates about how development is going so far as well as an update on the alpha build for our backers!

Alpha

It’s been quite some time since we last updated the build for our alpha tier backers. We are currently planning to have the build updated for you all next week! This build will be showcasing our updated UI system as well as the new art direction we’ve been working on.

Once that build is ready to go live, we will send out an announcement to you all letting you know it’s live.

Game Dev Updates

We're currently working on getting everyone's landers into the game, all set up and ready for their crew members! Of course, as always, all content you see here is subject to change and may not be a final product. First up, we have Aaron's lander! Back in July, we showed off a bit of the concept art, outside view and a glance at what the inside was going to look like. Now we can show off a bit of what the lander is now looking like actually in game!

From the outside 

To the inside

Next up we have Jim Bob and Elisha's lander! For anyone who doesn't know Jimbob is a single father to Elisha and definitely enjoys his dad jokes 😆 In your lonely outpost, you'll find him to be your water guy, always making sure the outpost has fresh water to drink. 

The outside of his lander

The inside

And upstairs in Elisha's room

We also have a look at some of the power generators that you can use around your outpost ⚡

We have an upclose look at how they glow at night

And even a look at how they will actually look like as you play in game

As always, if you haven't already, feel free to join our Discord (which will be getting some updates) as well as follow us on Twitter.

To the stars!

August Updates
over 3 years ago – Thu, Aug 25, 2022 at 08:42:49 AM

Hey OLO fans!

It’s been another month of hard development work so we have even more to show off about the game. We do want to start off with talking about our presence at Gamescom! Freedom Games has an awesome booth at the in-person event in Germany, so we’ve been lucky enough to be able to participate! As part of being in the event, we’ve crafted a new trailer to show off just how far the game has come since our trailer from E3 last year.

As you all may have noticed in the trailer, we have delayed the game a little bit longer. I know that this isn’t what any of you wanted to hear, but as the great Miyamoto said, “A delayed game is eventually good, but a rushed game is forever bad.” We want to avoid remotely giving any of you a potentially bad, or even rough game. We are currently targeting March of 2023 to launch into EA. With that in mind though, for our backers that are looking for their beta build, we are aiming to have that to you in February 2023!

With all of that being said, we do want to show off a bit of what we’ve been working on over the past month! 👀We've currently been working on updating the environment and UI. The game is getting more and more polished as we're working towards EA. 

As always, thank you all so much for your support so far. We know it’s been a bumpy ride, but knowing that we have such an amazing community behind us supporting us, makes it all feel worthwhile. If you haven’t already, please join our Discord where you can connect with the rest of the community as well as our team. Discord members also get to participate in different awesome events, which we’re working on ramping up more as we get closer towards launch, plus exclusive Moocifer adventures!

Moocifer has blasted off to Ohio!